![]() ![]() However, searing smite has an ongoing effect that continues affecting that creature for the duration of the spell (though it specifies that if the creature passes the Con save or someone douses the flames, the spell ends as well).Īll of the smite spells do some extra damage on a hit (specifically, the first hit with a melee weapon attack - or with any weapon attack, for banishing smite and branding smite - while concentrating on the spell). The effect only ever applies to one creature - the first one you hit with a melee weapon attack while you're concentrating on the spell. The flames (such as the target being submerged in water), the spell Uses an action to put out the flames, or if some other effect douses If the target or a creature within 5 feet of it On a failed save, it takes 1d6 fire damage. Until the spell ends, the target must make a Constitution saving The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity,Īnd the attack deals an extra 1d6 fire damage to the target and causes Searing smite is a concentration spell with a duration of up to 1 minute. Let's use searing smite as an example, as you've mentioned. 219) - the only one freely available in the SRD Paladins have access to a total of 7 smite spells (all in the PHB): You could continue concentrating on it after already applying its damage there is simply very little reason to do so as it only has an effect the first time you hit somebody, though there are some reasons.They only do extra damage on a single hit, but most of them have an ongoing effect for the spell's duration Note that you don't actually lose concentration on thunderous smite when hitting an enemy, you still have to end concentration yourself, or have it end due to taking damage or casting another spell. Are getting hit and taking damage simultaneous events?Įnding concentration on thunderous smite means it won't deal damageĮnding concentration on a spell ends any and all of its effects, this means that even if you are able to hit the enemy and then stop concentrating on your first casting of thunderous smite you would not deal the extra damage.This is covered to a certain extent in the following question: On a hit, you immediately roll damage, you do not get to cast a spell in-between these steps of making an attack. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. What allows a bonus action to come between hitting your opponent and dealing damage but doesn't allow for movement or simply more attacks? This is also gone over in the section " Making An Attack" If I hit you, I cannot run away or cast a spell or do all sorts of other things before you actually take that damage. You cannot take a bonus action in-between hitting your opponent and dealing damage to them In your scenario you have already hit the enemy and are then casting a second thunderous smite, this would not do what you want because thunderous smite only deals its additional damage when you hit, and you have not actually hit any enemy while this thunderous smite was active (being concentrated on). The first time you hit with a melee weapon attack during this spell's duration Thunderous smite triggers when you hit somebody: Roll damage for your weapon attack, your thunderous smite, your Divine Smite, and another thunderous smite.Apply thunderous smite to your weapon attack, lose concentration.Use bonus action to cast thunderous smite, gain concentration.If you are not concentrating on your smite spell anymore, can you then use your bonus action to cast another smite spell and apply it to the attack before resolving the sequence of the attack, making a series of events that look like the following, assuming enough spell slots?Ĭast thunderous smite, gain concentrationĭeclare attack, starting your attack sequence. You attack and land the hit you are now ready to apply damage from your weapon and your smite spell.Īre you still concentrating on your smite spell at this point in the attack sequence? You have both an action and a bonus action ready this turn. If you cast another spell that requires concentration right now, the smite spell will end. Say you have a smite spell cast on the previous turn, and you are concentrating on it. Essentially this comes down to an order of operations question when it comes to concentration, in Dungeons & Dragons 5th edition. ![]()
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